Commit 707a930b authored by Benjamin Castel's avatar Benjamin Castel
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meta: Added an MVP.md file in english

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MVP.md

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# MVP.md (EN)

## Team

<u>Team leader:</u> ∅
<u>Developper 1:</u> Benjamin CASTEL *(21700197)*
<u>Developper 2:</u> Justine MARTIN *(21909920)*
<u>Asset Designer :</u> Justine MARTIN *(21909920)*

## Game overview

<u>Goal :</u> Two space pilots fight each other to death in an asteroid-filled nebula.
<u>Gameplay :</u> Space "arcade"-ish "combat flight" simulator
<u>Controls :</u> keyboard for the two players :

- <u>Player 1</u> `W`/`S` for pitch, `A`/`D` for yaw, `Q`/`E` for roll, `Left_shift` for thrusting, `Space` for attacking
- <u>Player 2</u> `NUM_8`/`NUM_5` for pitch, `NUM_4`/`NUM_6` for yaw, `NUM_7`/`NUM_9` for roll, `NUM_ENTER` for thrusting, `NUM_0` for attacking
- Generally, `Escape` to quit and `ENTER` to start a new game after the end of another one.

## Detailed Description

**(sp)Ace Combat** v.1.0 starts with a red and a blue spaceships, each controlled on the same keyboard by two human players.

In this asteroïd field, each player have the same objective : kill his oponent by shooting deadly, destructive missiles at him.

Piloting can be achieved in an arcade-ish ways by rotating the ship, while thrusting is achieved by pressing a simple button. Due to ships's inertial dampeners, a non-thrusting ship will stop, and a ship will always move forward when turning.

## Technical features

- OBBs with collision detection
- Basic physics for spaceships
- Skybox
- 3D models
- Semi-optimized rendering